26 lines
506 B
C
26 lines
506 B
C
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#ifndef _ANIMATION_H
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#define _ANIMATION_H
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typedef struct {
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unsigned int magic;
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int hasBootlogo;
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int bootlogoDisplayTime;
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int aniCount;
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int aniWidth;
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int aniHeight;
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int aniFps;
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int aniDelayHideTime;
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unsigned int aniSize;
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unsigned int checksum;
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unsigned int reserved[2];
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}BANIHEADER;
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int animation_init(void);
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void animation_start(void);
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/* replay animation even if animation is already playing */
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void animation_restart(void);
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void animation_stop(void);
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int get_animation_status(void);
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#endif
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