#ifndef _ANIMATION_H #define _ANIMATION_H typedef struct { unsigned int magic; int hasBootlogo; int bootlogoDisplayTime; int aniCount; int aniWidth; int aniHeight; int aniFps; int aniDelayHideTime; unsigned int aniSize; unsigned int checksum; unsigned int reserved[2]; }BANIHEADER; int animation_init(void); void animation_start(void); /* replay animation even if animation is already playing */ void animation_restart(void); void animation_stop(void); int get_animation_status(void); #endif