#ifndef _APP_AUDIO_H #define _APP_AUDIO_H #include #include #include "audio_common.h" #include "audio_scene.h" void app_audio_a2dp_sink_start(audio_type_t audio_type, uint32_t sample_rate); void app_audio_a2dp_sink_stop(void); void app_audio_a2dp_sink_play(uint8_t *buffer, uint32_t length); void app_audio_sco_start(audio_type_t audio_type, audio_sence_report_encoded_frame report_enc_cb, void *report_enc_arg); void app_audio_sco_stop(void); void app_audio_sco_recv(bool valid, uint8_t audio_type, uint8_t *buffer, uint32_t length); void app_audio_voice_recognize_start(void); void app_audio_voice_recognize_stop(void); #endif // _APP_AUDIO_H