35 lines
1.5 KiB
Markdown
35 lines
1.5 KiB
Markdown
```eval_rst
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.. include:: /header.rst
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:github_url: |github_link_base|/get-started/index.md
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```
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# Get started
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There are several ways to get your feet wet with LVGL. This list shows the recommended way of learning the library:
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1. Check the [Online demos](https://lvgl.io/demos) to see LVGL in action (3 minutes)
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2. Read the [Introduction](https://docs.lvgl.io/latest/en/html/intro/index.html) page of the documentation (5 minutes)
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3. Read the [Quick overview](https://docs.lvgl.io/latest/en/html/get-started/quick-overview.html) page of the documentation (15 minutes)
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4. Set up a [Simulator](https://docs.lvgl.io/latest/en/html/get-started/pc-simulator.html) (10 minutes)
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5. Try out some [Examples](https://github.com/lvgl/lv_examples/)
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6. Port LVGL to a board. See the [Porting](https://docs.lvgl.io/latest/en/html/porting/index.html) guide or check the ready to use [Projects](https://github.com/lvgl?q=lv_port_&type=&language=)
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7. Read the [Overview](https://docs.lvgl.io/latest/en/html/overview/index.html) page to get a better understanding of the library. (2-3 hours)
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8. Check the documentation of the [Widgets](https://docs.lvgl.io/latest/en/html/widgets/index.html) to see their features and usage
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9. If you have questions got to the [Forum](http://forum.lvgl.io/)
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10. Read the [Contributing](https://docs.lvgl.io/latest/en/html/contributing/index.html) guide to see how you can help to improve LVGL (15 minutes)
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```eval_rst
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.. toctree::
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:maxdepth: 2
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:hidden:
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quick-overview
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pc-simulator
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stm32
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nxp
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espressif
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arduino
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micropython
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nuttx
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```
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